As a layperson Rule 3 seemed a bit murky to me, I hope this doesn't violate Rule 3. I personally don't feel that this post qualifies to violate Rule 6. Correct me if I'm mistaken.
Eliolea is a cannibal centaur sorcerer who's wild magic grows each day she doesn't feed on a sentient humanoid (cannibalism as defined by my Dungeon Master; eating sentient humanoids). I selected the Golgari Agent background so she can cast Spare the Dying on her victims (keeping them stabilized but unconscious) as she feeds on them. There is a verbal component so the order of process would look like: Cast Spare the Dying continuously as she opens victim, and remove single organ and cast once again after organ is removed, eat organ, repeat. Once organs are eaten and victim has perished harvest muscle for later consumption.
I've had liver before and its not very appetizing but I hear its the most nutritious organ available so I'd imagine Eliolea would start with that. I also imagine the heart the most important to keep her victim alive so she'd finish with the heart. I'm not well versed in medicine I would think the stomach, bladder, small and large intestines wouldn't be very appetizing or nutritious, again I'd imagine she'd avoid these. The brain might be good but I don't think she has adequate tools to access it without either damaging in or getting bits of skull into it.
If you have any advice to which organs are best to be avoided, how to access hard to reach organs or order of removal/consumption. Eliolea will be a much more complete character.
We are currently playing through the Curse of Straud, I've had three characters die already. Eliolea's alignment is neutral evil and level 5. Think Jessica Rabbit, 'She's not evil, she was just raised this way.' Her starting equipment includes: Backpack, Bedroll, Common Clothes, Dagger (x2), Mess Kit, Poisoners Kit, Ten days Rations, Hemp Rope (50ft), Sling, Staff (arcane focus), Tinderbox, Torches, and a Waterskin. Her spells set includes: Cantrips – Chill Touch, Dancing Lights, Fire Bolt, Prestidigitation, Spare the Dying; 1st level – Mage Armor, Magic Missile; 2nd level – Knock, Misty Step, Spiderclimb; 3rd level – Blink.
The major issues with this character is that sorcerers magic is based off the character's charisma (sorcerers primary stat) and I rolled a 10 for that stat (can range from 6-18). To multi class you need to meet at least a 13 for the primary stat for the class but Rules as Written say nothing as to the starting class needing to meet this prerequisite. I may just save this character until I can reroll stats (after next character death). Another issue is that I may not get Spare the Dying as my DM says that Ranvica backgrounds are overpowered which gives me the ability to cast that spell as a sorcerer.
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